AR Game Development
Augmented reality games that blend digital worlds with the real one — built for iOS, Android, Meta Quest, and Apple Vision Pro.
AR Game Development Services That Merge Realities
Raijin is an AR game development company that builds augmented reality experiences blending digital gameplay with the physical world. Our AR developers specialize in markerless tracking, surface detection, world anchoring, face filters, location-based AR, and shared multiplayer experiences. From Pokémon GO-style geolocation games to tabletop AR strategy, we turn any space into a game world.
What We Deliver
- iOS ARKit & Android ARCore — native AR on 3 billion+ devices
- Markerless plane detection, image tracking & world anchoring
- Location-based AR with GPS, geofencing & real-world mapping
- Face tracking, body tracking & hand gesture recognition
- Shared AR multiplayer — see the same virtual objects together
- Mixed reality passthrough on Quest 3 & Apple Vision Pro
Platforms & Engines
We build on the technologies that power the world's best mobile games
iOS (ARKit)
Premium AR experiences leveraging Apple's ARKit — LiDAR scanning, object occlusion, people tracking, and RoomPlan
Android (ARCore)
AR games reaching 2B+ Android devices with Google ARCore — environmental understanding, depth API, and geospatial anchors
Meta Quest (MR)
Mixed reality passthrough experiences on Quest 3/Pro — spatial anchors, scene understanding, and hand tracking
Apple Vision Pro
Spatial computing apps with visionOS — AR overlays, spatial UI, hand/eye tracking, and SharePlay multiplayer
Cross-Platform AR
One codebase for iOS and Android using Unity AR Foundation or 8th Wall WebAR for browser-based experiences
WebAR
No-download AR experiences running in mobile browsers — ideal for marketing campaigns, retail, and viral games
Games We Build
From quick hyper-casual hits to deep multiplayer RPGs — we've shipped them all
Location-Based AR
GPS-driven games with geofencing, real-world landmarks, territorial capture, and city-wide multiplayer events
Tabletop & Board AR
Turn any flat surface into a game board — strategy, tower defense, and miniature battles on your coffee table
AR Shooters & Combat
First-person AR combat with spatial awareness, wall occlusion, and physics-based projectiles in your real space
AR Puzzle & Adventure
Room-scale puzzle solving, hidden object hunts, and narrative adventures layered onto your environment
AR Pet & Virtual Companions
Digital creatures that live in your space — feed, train, and play with AI-driven companions using face and gesture tracking
Social AR & Filters
Face filters, AR selfie games, shared AR experiences, and social features that encourage viral sharing
AR Sports & Fitness
Outdoor running games, AR basketball, golf range overlays, and fitness challenges mapped to real-world spaces
AR Education & Edutainment
Interactive learning through AR — 3D anatomy, historical reconstructions, science experiments, and gamified education
Our Development Process
A battle-tested process refined over 150+ projects
AR Discovery & Feasibility
Platform assessment, tracking technology selection, environment analysis, and AR-specific design document
AR Prototyping
Tracking accuracy testing, surface detection validation, occlusion testing, and core interaction prototyping on real devices
3D Art & Asset Creation
Lightweight PBR assets optimized for mobile, realistic lighting to match real-world scenes, and animated AR characters
Core Development
AR tracking integration, gameplay systems, multiplayer networking, location services, and camera pipeline optimization
Real-World QA Testing
Testing across lighting conditions, indoor/outdoor environments, diverse surfaces, device tiers, and GPS accuracy
Polish & Optimization
Battery optimization, thermal management, camera feed performance, tracking stability, and asset LOD tuning
Launch & Distribution
App Store and Google Play submission, store listing with AR badges, marketing assets, and launch coordination
Featured Work
A glimpse of the immersive experiences we've created.

TerrenoVerse
A vast open-world exploration game with stunning terrain generation, dynamic environments, and immersive gameplay systems.

Election Empire

Jungle Tycoon
Why Choose Raijin
The edge that makes us different from every other studio
3 Billion+ Device Reach
ARKit and ARCore cover virtually every modern smartphone — your AR game is instantly accessible to billions of players
Real-World Integration
We build AR that understands your space — walls, floors, furniture, and lighting — for seamless digital-physical blending
Battery & Thermal Optimized
AR is GPU-intensive — we optimize draw calls, shader complexity, and tracking frequency to keep devices cool and batteries lasting
Cross-Platform AR
Unity AR Foundation lets us build once and deploy to iOS, Android, Quest, and Vision Pro from a single codebase
Shared AR Multiplayer
Multiple players see and interact with the same AR content in the same physical space using cloud anchors and persistent maps
Viral-Ready Design
AR games with screenshot/video sharing, social filters, and real-world context drive organic virality like no other platform
Tech Stack
Industry-standard tools and frameworks we use daily
Frequently Asked Questions
Everything you need to know before getting started
Simple AR experiences (filters, single-marker games) start at $15,000–$40,000. Mid-complexity AR games with multiplayer and location features range $50,000–$200,000. Large-scale location-based AR games like Pokémon GO-style titles can exceed $300,000+.
Simple AR experiences take 2–4 months. Mid-scope AR games take 4–8 months. Complex location-based or multiplayer AR titles take 8–18 months. We deliver working AR prototypes within the first 3–4 weeks for early device testing.
For native iOS, ARKit with LiDAR delivers the best tracking. For cross-platform, Unity AR Foundation covers both iOS and Android. For browser-based AR (no app download), 8th Wall or WebXR. We recommend based on your target audience and distribution strategy.
Yes. We build outdoor AR using GPS positioning, Google Geospatial API, and Niantic Lightship for VPS (Visual Positioning System). This enables location-based gameplay, real-world landmarks, and city-scale AR experiences.
We use ARKit/ARCore light estimation to match virtual object lighting with the real environment. Our shaders adapt to ambient light intensity and color temperature, and we test across bright sunlight, dim indoor, and nighttime conditions.
Yes. We implement shared AR using Apple's MultipeerConnectivity, Google Cloud Anchors, or custom networking. Multiple players see and interact with the same virtual objects anchored to the same physical location in real time.
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