Raijin

AR Game Development

Augmented reality games that blend digital worlds with the real one — built for iOS, Android, Meta Quest, and Apple Vision Pro.

AR Game Development Services That Merge Realities

Raijin is an AR game development company that builds augmented reality experiences blending digital gameplay with the physical world. Our AR developers specialize in markerless tracking, surface detection, world anchoring, face filters, location-based AR, and shared multiplayer experiences. From Pokémon GO-style geolocation games to tabletop AR strategy, we turn any space into a game world.

What We Deliver

  • iOS ARKit & Android ARCore — native AR on 3 billion+ devices
  • Markerless plane detection, image tracking & world anchoring
  • Location-based AR with GPS, geofencing & real-world mapping
  • Face tracking, body tracking & hand gesture recognition
  • Shared AR multiplayer — see the same virtual objects together
  • Mixed reality passthrough on Quest 3 & Apple Vision Pro

Platforms & Engines

We build on the technologies that power the world's best mobile games

iOS (ARKit)

Premium AR experiences leveraging Apple's ARKit — LiDAR scanning, object occlusion, people tracking, and RoomPlan

Android (ARCore)

AR games reaching 2B+ Android devices with Google ARCore — environmental understanding, depth API, and geospatial anchors

Meta Quest (MR)

Mixed reality passthrough experiences on Quest 3/Pro — spatial anchors, scene understanding, and hand tracking

Apple Vision Pro

Spatial computing apps with visionOS — AR overlays, spatial UI, hand/eye tracking, and SharePlay multiplayer

Cross-Platform AR

One codebase for iOS and Android using Unity AR Foundation or 8th Wall WebAR for browser-based experiences

WebAR

No-download AR experiences running in mobile browsers — ideal for marketing campaigns, retail, and viral games

Games We Build

From quick hyper-casual hits to deep multiplayer RPGs — we've shipped them all

Location-Based AR

GPS-driven games with geofencing, real-world landmarks, territorial capture, and city-wide multiplayer events

Tabletop & Board AR

Turn any flat surface into a game board — strategy, tower defense, and miniature battles on your coffee table

AR Shooters & Combat

First-person AR combat with spatial awareness, wall occlusion, and physics-based projectiles in your real space

AR Puzzle & Adventure

Room-scale puzzle solving, hidden object hunts, and narrative adventures layered onto your environment

AR Pet & Virtual Companions

Digital creatures that live in your space — feed, train, and play with AI-driven companions using face and gesture tracking

Social AR & Filters

Face filters, AR selfie games, shared AR experiences, and social features that encourage viral sharing

AR Sports & Fitness

Outdoor running games, AR basketball, golf range overlays, and fitness challenges mapped to real-world spaces

AR Education & Edutainment

Interactive learning through AR — 3D anatomy, historical reconstructions, science experiments, and gamified education

Our Development Process

A battle-tested process refined over 150+ projects

1

AR Discovery & Feasibility

Platform assessment, tracking technology selection, environment analysis, and AR-specific design document

2

AR Prototyping

Tracking accuracy testing, surface detection validation, occlusion testing, and core interaction prototyping on real devices

3

3D Art & Asset Creation

Lightweight PBR assets optimized for mobile, realistic lighting to match real-world scenes, and animated AR characters

4

Core Development

AR tracking integration, gameplay systems, multiplayer networking, location services, and camera pipeline optimization

5

Real-World QA Testing

Testing across lighting conditions, indoor/outdoor environments, diverse surfaces, device tiers, and GPS accuracy

6

Polish & Optimization

Battery optimization, thermal management, camera feed performance, tracking stability, and asset LOD tuning

7

Launch & Distribution

App Store and Google Play submission, store listing with AR badges, marketing assets, and launch coordination

Featured Work

A glimpse of the immersive experiences we've created.

TerrenoVerse
PCOpen World

TerrenoVerse

A vast open-world exploration game with stunning terrain generation, dynamic environments, and immersive gameplay systems.

Election Empire
Strategy

Election Empire

Jungle Tycoon
Simulation

Jungle Tycoon

Why Choose Raijin

The edge that makes us different from every other studio

3 Billion+ Device Reach

ARKit and ARCore cover virtually every modern smartphone — your AR game is instantly accessible to billions of players

Real-World Integration

We build AR that understands your space — walls, floors, furniture, and lighting — for seamless digital-physical blending

Battery & Thermal Optimized

AR is GPU-intensive — we optimize draw calls, shader complexity, and tracking frequency to keep devices cool and batteries lasting

Cross-Platform AR

Unity AR Foundation lets us build once and deploy to iOS, Android, Quest, and Vision Pro from a single codebase

Shared AR Multiplayer

Multiple players see and interact with the same AR content in the same physical space using cloud anchors and persistent maps

Viral-Ready Design

AR games with screenshot/video sharing, social filters, and real-world context drive organic virality like no other platform

Tech Stack

Industry-standard tools and frameworks we use daily

Unity
Unreal Engine 5
C#
C#
C++
AR
ARKit
AC
ARCore
AF
AR Foundation
Vf
Vuforia
8W
8th Wall
NL
Niantic Lightship
Firebase
Pn
Photon
Blender
Sp
Substance Painter
Figma

Frequently Asked Questions

Everything you need to know before getting started

Simple AR experiences (filters, single-marker games) start at $15,000–$40,000. Mid-complexity AR games with multiplayer and location features range $50,000–$200,000. Large-scale location-based AR games like Pokémon GO-style titles can exceed $300,000+.

Simple AR experiences take 2–4 months. Mid-scope AR games take 4–8 months. Complex location-based or multiplayer AR titles take 8–18 months. We deliver working AR prototypes within the first 3–4 weeks for early device testing.

For native iOS, ARKit with LiDAR delivers the best tracking. For cross-platform, Unity AR Foundation covers both iOS and Android. For browser-based AR (no app download), 8th Wall or WebXR. We recommend based on your target audience and distribution strategy.

Yes. We build outdoor AR using GPS positioning, Google Geospatial API, and Niantic Lightship for VPS (Visual Positioning System). This enables location-based gameplay, real-world landmarks, and city-scale AR experiences.

We use ARKit/ARCore light estimation to match virtual object lighting with the real environment. Our shaders adapt to ambient light intensity and color temperature, and we test across bright sunlight, dim indoor, and nighttime conditions.

Yes. We implement shared AR using Apple's MultipeerConnectivity, Google Cloud Anchors, or custom networking. Multiple players see and interact with the same virtual objects anchored to the same physical location in real time.

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