Pixel Art
Services
Every pixel placed by hand. Characters, tilesets, scenes, and animation for retro and modern indie games — crisp at any resolution.
8–64px
Sprite Sizes
12fps
Snappy Frame Timing
100%
Hand-Placed Pixels
∞
Scales Without Blur
Hand-Crafted Pixel Art Services
Pixel art is a discipline of constraints: limited palettes, tight canvases, and every single pixel doing a job. Raijin's pixel artists design characters, animate sprite sheets, build tilesets, and paint full scenes for platformers, RPGs, simulation and tycoon games, roguelikes, and Web3 collectibles. We work at your native resolution, keep palettes consistent across the whole game, and deliver engine-ready assets that stay sharp from a phone screen to a 4K monitor.
What We Deliver
- Native-resolution art with clean outlines and deliberate anti-aliasing
- Frame-by-frame sprite animation — idle, run, attack, cast, death
- Tilesets and autotile rules for Unity, Godot, GameMaker & Tiled
- Side-view, top-down, and isometric perspectives
- Parallax backgrounds, key art, and marketing banners
- Locked palettes and style guides for consistent production
Pixel Art Portfolio
A selection of characters, scenes, maps, and animation from our pixel art team
One Cast, Four Worlds
The same characters carried through four eras — each level with its own palette, lighting, and mood
What We Create
Every pixel asset your game needs — from a single sprite to a full game's worth of art
Character Sprites
Heroes, enemies, NPCs, and bosses designed at your target size, with readable silhouettes and outlines
Sprite Animation
Frame-by-frame idle, walk, run, jump, attack, hurt, and death cycles exported as packed sheets
Tilesets & Autotiles
Seamless terrain, platforms, walls, and decoration tiles with rule-tile setups for fast level building
Scenes & Backgrounds
Multi-layer parallax backdrops, interiors, and set pieces with mood-driven lighting
Isometric Art
Isometric buildings, rooms, furniture, and props for sims, tycoon, and strategy games
World & Level Maps
Overworld maps, dungeon layouts, and level-select screens that guide players' progression
UI, Icons & Fonts
Pixel HUDs, inventory icons, buttons, dialog boxes, and custom bitmap fonts
Key Art & Collectibles
Store banners, trailers, social assets, and NFT/collectible animations in a pixel style
Our Development Process
A battle-tested process refined over 150+ projects
Style & Resolution Lock
We agree on canvas size, sprite scale, camera perspective, and outline rules before any pixels go down
Palette Design
A locked master palette with ramps for skin, metals, foliage, and lighting so every asset matches
Sketch & Silhouette
Rough blocking to test readability at 1x zoom: if it reads as a silhouette, it reads in-game
Pixel Clean-Up & Shading
Clean lines, selective outlining, dithering, and hand-placed anti-aliasing
Animation
Key poses, then in-betweens, timed per frame for snappy, responsive game feel
Engine Export & Integration
Packed sprite sheets, atlas data, tile rules, and pixel-perfect camera settings verified in-engine
Why Choose Raijin
The edge that makes us different from every other studio
Truly Hand-Placed
No downscaled renders or filters. Every pixel is a deliberate choice by an artist who knows the craft
Game Feel First
Our artists animate for gameplay — readable hitboxes, clear anticipation frames, and punchy timing
Consistent at Scale
Locked palettes and style bibles keep hundreds of assets looking like one artist made them
Engine-Ready Delivery
Sprite sheets, atlases, and tile rules set up for Unity, Godot, GameMaker, or your custom engine
Any Era, Any Mood
8-bit NES limits, 16-bit SNES richness, or modern HD pixel art with dynamic lighting
Art + Dev Under One Roof
We also build games, so pixel-perfect cameras, scaling, and import settings are handled for you
Tech Stack
Industry-standard tools and frameworks we use daily
Frequently Asked Questions
Everything you need to know before getting started
A single character sprite typically ranges from $50–$300 depending on size and detail, and full animation sets are priced per frame. A complete tileset runs from $500–$3,000, and detailed full scenes from $300–$1,500. We quote per asset or per project after reviewing your scope.
It depends on your game's camera and target screens. 16×16 and 32×32 work well for top-down RPGs and roguelikes, 48–64px for detailed platformer heroes, and HD pixel art for scenes and key art. We help you pick a base resolution that scales cleanly to 720p, 1080p, and 4K.
Yes. All our pixel animation is frame-by-frame: idle, walk, run, jump, attack, cast, hurt, and death cycles, plus VFX like fire, water, and magic. We deliver packed sprite sheets with frame data for your engine.
Absolutely. We study your palette, outline rules, and shading approach, then deliver a style-match test asset before full production so new art sits seamlessly beside your existing sprites.
Yes. We create isometric buildings, interiors, characters, and props for simulation, tycoon, and strategy games, built on a consistent 2:1 grid so everything snaps together in-engine.
Native Aseprite (.ase) and layered PSD source files, PNG sprite sheets with JSON atlas data, individual frames, GIF/MP4 previews, and tile rule setups for Unity, Godot, GameMaker, or Tiled.
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